![]() ![]() Reginal Ward L (C&C Shop) - Potential Up IX - Potential Up XX Reginal Breaker (C&C Shop) - Potential Up IX - Potential Up XX ![]() Ultra Regal Headwear (Slylooth in Sylvanum) - Potential Boost XVIII or XII, Potential Up XII or XVIII - Potential Up XX Ultra Diamond Spatha - Potential Boost XX, Melee Accuracy Up XX - Appendage Crusher x3 Ultra Nebulon Dyads II - Potential Up XX - Ether Attack Plus XX, Appendage Crusher x2 So without further ado I begin with the ground build. In a way I feel that's how the game is supposed to be played - to complete most stuff before Chapter 12 before watching the final cutscene. ![]() I'm going to give you the ultimate Skell build and ground build that will enable you to obliterate EVERYTHING (including Telethia the Endbringer and Pharsis the Everqueen) in the game before Chapter 12. ![]()
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